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PSO:BB - C-Mode Guide
Eambo // 27-8-2006
C-Mode Guide

I) Terms
II) Items
III) Materials
IV) Weapons
V) Other Items

This is the first of several cmode guides that will give people the know how to beat c mode and get an srank.  Rather than make one big guide on cmode I have decide to make several guides on the different parts of cmode. I've done this for three reasons. One; it will make it easier to find the info you need on a part of cmode. Its not cool when you have to look at a large document for one bit of info. Two; these guides will do you more good if you read them before you do cmode. Last school isn't making it easy for me to make one big guide  , so several small guides will be easier to get out. I will also update these guides as necessary.

I) First off some terms to know in cmode and little info on them.
Most of these are terms used in cmode. Also some of these terms may be called something else by other cmoders. Some of these terms i made up to describe something in cmode. Some of these terms are not cmode terms but are good to know for cmode. In some of the other guides, I show the terms that are important to that guide again. For example dmc is shown here and will be shown in the cmode combat guide.

mate check / scape doll check: When someone asks for this, they want to know how many mates and dolls you and the rest of your team has left. The response looks something like this: 7 3 2. In this example its 7 monos 3 dis and 2 scapes.

tp die: When a force needs tp one of the ways they can get it all back is to die on purpose and let a doll gib back the tp. Forces should be aware they may not be able to do this in every area of cmode. This is used mainly in the later areas of ep1 cmode.

old door: This is used to describe the door in which the team entered the current room. This one isnt used much, but its good to know when you're telling someone you dropped an item in the door you just came in.

new door: This is used to describe the door in which the team will be exiting the current room. Like new door not used much but good to know. Items that you are giving to someone else should be dropped in the new door.

grave: In the event you die without a doll you fail the area and are taken back to p2. The next time you do the area with that character a grave marker will appear were you died. Sometimes these give mates and fluids. Vet cmoders will sometimes make these on purpose so that they can get free mates and fluids.

fake wall: In some of the stages of cmode there are areas that have walls you can walk thru. Sometimes you need to go thru a fake wall to progress in the area, other times its just a room with goodies. There are also fake walls that lead to rooms that are a complete waste of time.

mag swap: When two chars swap mags. This is done to give hus more ata and ras more atp.

mag feed: Feeding a mag antis. In some areas you dont need the antis you start with. These can be used to feed the mag of some who needs the ata. Antis and sometimes sols are the only thing you feed your mag. Never fluids and never mates.

damage cancel or dmc: When two people hit a target at the same time it causes damage cancel. When this happens the target gets no damage or at the most less than what is shown on the screen. (more on this later in a later guide)

time attack or TA: Time attack is when a cmode team wants to get thru an area as quickly as possible. This is something that the cmode elite do. If you have little to no cmode experience and see a game that looks like this, you should think twice about joining them. ep1 c2 TA Don't be surprised if someone yells at you if you do something noobish in one of these games.

freeze break: When a you get frozen and break out of the ice before it normally wears off. This trick is done by pressing left and right very quickly. For example if you on a keyboard your left maybe A and your right maybe D. You would just mashes these buttons quickly to freeze break. This trick isn't hard, and you will know if you did it right. In the unlikely event you get frozen, this one can be VERY useful to know.

top tier character: basically a character in cmode that is really good in cmode.

low tier character: a character that can be difficult to take thru cmode. Warning: Cmode vets may not like the presence of said chars in their cmode teams.

sticky: These are the traps that stick to you above your charater's head and slow down your movement.


II) Next on to items


In cmode the force is the one that gets items from the boxes. The force the drops these the items for the rest of the team in the new doors or the door were the team will leave the room. In cmode its important to share items. Giving the right items to the right person on the team can make a big difference. Don't be a greedy little humar if you have a powerful buster and can't use it  . Give it to the buff cast that's on your team. When giving items to someone else drop it in a door and make sure they get it. You should also call out the items you find that could be of use.

character class have dibs on certain items as well.

III) materials:

pow mats: hus, maybe a ra depending on the type of ra.
def mats: hus
evd mats: hus
mind mats: fos
tp mats: fos
hp mats: fos if there is a boss at the end of the stage, otherwise hus get these.
luck mats: hucast, then other hus

Hus get the pow, def, evd, and luck mats cause they need them more than all the other classes. Ras may get pow mats but only to use a sabre. This doesn't happen very often either since ras stay away from enemies and shoot them with their gun. Tps and mind mats go to hunews then ramarls if there is no fo.


IV) weapons:

Not all weapons are great in cmode. I don't care if you have a favourite weapon type you like to use in the main game, get use to what is in cmode. Make sure you pay attention to the percents of the weps you find. Percents on weapons in cmode can be a lot higher than the normal game. I've been in ruins games were a 100 dark railgun was found.  

sabres: hucast, then whatever hu can equip.

daggers: hucaseal

swords: if it has hit % hucast otherwise hucaseal (Warning: you may not want to use a sword that has no hit in the first place.)

partisans: hus, these tend to useful if a starting sword's ata is too low for your taste.

slicers: no one. These do more dmc that actual damage. Only real use is to allow android hus to trigger thier traps sooner.

handguns: ras, then hucaseals

rifles: ras, pay attention to % if the handgun you hv has no % and the rifle has sick % go with the rifle.

mechguns: hus if theirs is hit %, then ras

shots: no one. same reason as slicers

fo weps: Other than the small mst boost in wands; these aren't very useful to begin with. If they have a GOOD special (tp drain, hp drain, dim on the right enemies, fire, lighting, are a few decent ones) and hit % then use them.


V) other items that are found.

grinders: go to sabers, daggers and any high end mechs the hus are using. The weapon the grinders go to can change in some areas. (ep1 c4 they go to the hus swords)

techs: fos get these first, then hunews, then ramarls.

antipars and antidoes go to whatever class is mag feeding in areas where they are not needed.

sol atomizers go to fos in areas were they need to be able to resta (if they hv it, ep1 c6 good example at vol opt). if these arent needed then they're mag food too.

Armor units are passed out like materials. Most go to the hus and ras are left out in the cold. Keep in mind, the armor with the most slots goes to who will make the most good out of the units. Any tech resists should go to the fos starting with the fonews, then who ever has the lowest hp.



© Ruby Eclipse, Cortana and jeM Team 2006. Thanks to Cortana for submitting and writing this guide!
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